Resources

During Checkin your Character receives a whole host of Resources, these Resources represent what or who your Character owns and is capable of trading with.

Trading Resources: Most resources can be traded away, which is done through a simple Ingame transaction. Some, like Blood Points require more than a simple transaction.

Stealing Resources: Only Items can be stolen.

Saving Resources: Some Resources can be saved from month to month, this is done through Checkout.

Blood Points(Token)
These resources represent the Blood in your veins, if someone drinks your blood they gain some of your tokens but it causes Blood Bonding if you are a Vampire

Each Character starts randomly with 1-3 Blood Points every Session.
Any Character can maximum have 5 Blood Points at any time.

You can gain Blood Points through Checkin, Clan Meeting, Clan Agamemnon, Intrigues, controlling Domains, and drinking other Character’s blood.
Feast Token(Token)
A Feast Token can be used in the Storytellers Room to do a free Desperate Feed Intrigue, without it leaving any Evidence. Feast Tokens also count as 1 vote in a Reform Box.

Feast Tokens can be gained through dealings with Clan Agamemnon.
Blood Servants(Card)
Blood Servants are humans you have bonded to your personal service. They are how you control the human world and can do Intrigues for you.
If a Blood Servant have a title, they are considered Important people in the mortal world, should they die or be captured it breaches the Masquerade and creates a Neutral Masquerade Marker.
You can kill any Blood Servants you Own in the Storytellers Room.

Blood Servants can be gained at Checkin, in the Storytellers Room or through Intrigues.
Spy(Card)
A Blood Servant can secretly be a Spy for someone else.
That means there would be two Cards in play representing the same Blood Servant, the original version and a spy version. If you are the owner of a Spy card you can always go into the Storytellers Room to learn what Intrigues the original Blood Servant has done between Sessions.
Any Evidence left behind by the Spy leads back to the original Blood Servant.
Should a Blood Servant become Tortured or Investigated it is reveal that they are Spy and whom they are working for.
You can kill any Spies you Own in the Storytellers Room.

Spies are gained as Clan Ghul.
Captured Mortal
Any Blood Servant or human Connection can become a Captured Mortal.
You can release any Captured Mortal and they will return to their Owner.
Should you die any of your Captured Mortals are killed.
You can kill any of your Captured Mortals in the Storytellers Room.

Captured Mortals are gained through the Kidnap Intrigue.
Ritual Components(Item)
Ritual Components are used to cast Rituals, they can be anything from weird spices to historical artifacts. The larp brings Ritual Components, but if a player wants to amp up their ritual game with more props they are welcome to do so.
Trivial Ritual Components are represented as Cards, but can be stolen as if they were Items.
Ritual Components can be saved from month to month.

Ritual Components can be gained at Checkin, Intrigues or by stealing them at the Elysium.
Stakes(Item)
Can be used to Paralyze Vampires and Ghouls if you win against them in a Conflict.

Staked Characters can be killed, someone can always interrupt an execution through a Conflict.

Does not count as a Weapon mechanically.
Strange Coin(Item, Invisible)
This Item is Invisible, only Invisible Characters can see it.

If its wielder tries to get rid of it, it returns to them.
Tarot Cards(Item)
Used by Clan Ghul. Properties unknown.
Can only be used once and then must be returned to the Storytellers Room.
Vials(Item)
Drinking a Vial makes you struck by its Ritual and you cannot drink a Vial when you are in a Conflict.
Each Vial only have one use of its Ritual and must have a note with its name.

The content of a Vial can be put into a single container for it to be consumed by, and can be of any taste or drink. If someone drinks from the container you must notify them of the effect.

A Vial can be saved from month to month.

Vials are created through the Blood Alchemy Path. The actual Vials you bring yourself.
Weapons(Item)
Weapons set your Prowess at Dominant, but your Prowess cannot be increased beyond that. You cannot use a Weapon and a Stake at the same time.

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