Intrigues & Blood Servants

Intrigues

Intrigues are how the Clans control the human world. They use mortals to do their dirty work wether its targeting a rival or operating for your clan.

  • Each Intrigue requires a Blood Servant or I Do It Myself!
  • Intrigues can be done by sending an Envelope or going into the Storytellers Room.
  • Intrigues take place in between Sessions, you will get information on how it went at Checkin.
  • Intrigues cannot be done at Checkin but can be done up to 1 hour after Session End.
I Do It Myself!
This means personal involvement, such involvement is violent and bloody, as Vampires tend to be. 

Use any Intrigue and it will succeed.
But you will lose 1 Sanity right away, breach the Masquerade the next Session and possibly still leave Evidence.

You can choose for the Intrigue to happen instantly instead, but then the Masquerade breach is also instantly.
These Intrigues cannot be used Instantly: Assassinate(Murder), Investigate(Artifacts), Kidnap(Capture), Real Estate, Rumour, Seduce, Steal Components.

Evidence

Each Intrigue has a chance to leave Evidence, each peace of Evidence is a number and description of what the human world believes has happened.

Evidence can be Investigated to reveal information about the Blood Servant and potentially the mastermind behind that Intrigue. 

Evidence only lasts till Checkout, but you can keep Investigating them as long as you have their number.

Envelopes

At the game there will be Envelopes, some writing tools and a mailbox. If you do not feel like going in the Storytellers Room, or there’s a cue outside you can instead send your Intrigue through the mail. 

It requires The Blood Servant + a note with The Intrigue it’s using + anything else relevant for the Intrigue such as a name of the target etc. 

Up to 1 hour after each session you can still send Envelopes.

Blood Servants

l humans, our blood creates loyalty in the unwilling, we were meant to rule the world. 

Blood Servants are represented as cards that you carry on your person, these cards tell you the Blood Servants name and what Intrigues it can do, they can be traded away with or used to do Intrigues or put in a Reform box. 

  • You can Own as many Blood Servants equal to the number of times you’ve bought the Merit “Retainers”.
  • You start with all your Blood Servants and can exchange, dismiss or kill them in the Storytellers Room unless they are already sent out on an Intrigue. You can get new Blood Servants using Bind Humans.
  • At the start of each Checkin you receive all the Blood Servants that you Own, even the ones you traded away.
  • If you have 3 in Influence you can also Contract Humans in the Storytellers Room.
  • If a Blood Servant have a title, they are considered Important people in the mortal world, should they die or be captured it breaches the Masquerade and creates a Neutral Masquerade Marker.
Bind Humans
1. Pay 1 Blood Point to draw cards from your Clan Organization equal to your Clan Rank.
2. You may pay 1 Blood Point for each human you want to Own as your Blood Servant. The rest of the Blood Servants are returned to their respective decks.
Contract Humans(3 Influence)
1. Pay 3 Blood Points to draw cards from the City equal to your Clan Rank.
2. Choose a human to become your temporary Blood Servant. These Blood Servants do not count as you Own them and are returned to their City deck next Session.

What happens first between Sessions

  1. Hunter Event.
  2. Add 1 Neutral Marker from To Many Vampires in New York Event.
  3. I DO IT MYSELF! Assassinate(Murder).
  4. Assassinate(Murder).
  5. Frame and Scapegoat cancel each other out.
  6. Remaining Scapegoat.
  7. Remaining Frame.
  8. Discredit.
  9. I DO IT MYSELF! Real Estate & Real Estate.
  10. Rumours.
  11. I DO IT MYSELF! Rumours. (Newest Rumour replaces oldest)
  12. Advertise and Slander cancel each other out.
  13. Remaining Advertise.
  14. Remaining Slander.
  15. Steal Components.
  16. Neutral Marker from Important Blood Servants.
  17. Investigate(All Types of Investigate).
  18. Kidnap(Capture & Torture).
  19. Seduce.

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