Blood Pacts

The magic of ancient times is not one single Path but a collaboration of several discoveries made in the early history of mankind. Many of these powers survived when Agamemnon rose from the ashes of Babel. Users of Blood Pact are known as Warlocks. Belonging to Clan Agamemnon.

Ancient Rites

You can learn all Blood Pact Rituals without spending experience on levels but they cost 3 Experience instead of 1. It still requires 2+ in Occultism. All Blood Pact Rituals counts as level 3 Rituals unless otherwise noted.

Unhallowed Contract
Trust, but verify.
Type: Curse.
Cost: Any Components, 1 Blood Point from each participant.
Effect: The Contract is read out loud and the participants signs it in blood on a piece of paper. Everytime the Contract is broken, or someone kills the caster, the participant who breaks it(or kills the caster) will suffer a terrible curse based on the Components used.

As long as the Contract physically exists it can only be dispelled by Dispel Ritual, if either all participants are present during a Dispel Ritual or the Contract is. It can still be Dispelled through all other methods.
Trivial Components: The breaker suffers a stabbing pain and loses 2 Blood Points, one cannot break this Contract while having 0 Blood Points. This Ritual counts as a level 2 Ritual.
Uncommon Components: A participant cast a Curse in addition with this Ritual, the Curse doesn’t take effect but everytime someone breaks the Contract they are struck by the Curse. This Ritual counts as a level 3 Ritual.
Rare Components: The breaker’s blood and mind begins to boil; they lose all of their remaining Blood Points, one cannot break this Contract while having 0 Blood Points. This Ritual counts as a level 4 Ritual.
Mythic Components: Anything the participants agree upon. This Ritual counts as a level 5 Ritual.

This Curse lasts until Dispelled.
Notify the Storytellers Room before casting this Ritual.
Essence Transferal 
Please, I invented alchemy.
Type: Incantation.
Cost: 2 Trivial or Uncommon Components, 1 Blood Point.
Effect: Merge two Components together to gain a Component of higher quality or split a Component apart for two lesser.
Merge 2 Trivial Components becomes 1 Uncommon Component. 2 Uncommon Components becomes 1 Rare Component. Mythic Components can not be created this way.
Split 1 Mythic Component becomes 2 Rare Components. 1 Rare Component becomes 2 Uncommon Components. 1 Uncommon becomes 2 Trivial Components. Trivial Components cannot be split.
Transmutable Vitae(1)
If I just had that power, everything would be perfect.
Type: Incantation.
Cost: 1 Rare Component, 1 Blood Point and a participant.  
Effect: You learn one of the participants Rituals, if this Ritual does not cost Blood Points it now costs Blood Points equal to its level. That Ritual replaces this Transmutable Vitae Ritual, which means you can only ever have 6 different Rituals from Transmutable Vitae.
Transmutable Vitae(2)
But I also need that power.
Type: Incantation.
Cost: 1 Rare Component, 1 Blood Point and a participant.  
Effect: You learn one of the participants Rituals, if this Ritual does not cost Blood Points it now costs Blood Points equal to its level. That Ritual replaces this Transmutable Vitae Ritual, which means you can only ever have 6 different Rituals from Transmutable Vitae.
Transmutable Vitae(3)
With these powers three, I’d be unstoppable see.
Type: Incantation.
Cost: 1 Rare Component, 1 Blood Point and a participant.  
Effect: You learn one of the participants Rituals, if this Ritual does not cost Blood Points it now costs Blood Points equal to its level. That Ritual replaces this Transmutable Vitae Ritual, which means you can only ever have 6 different Rituals from Transmutable Vitae.
Transmutable Vitae(4)
It’s within my right to own this magic.
Type: Incantation.
Cost: 1 Rare Component, 1 Blood Point and a participant.  
Effect: You learn one of the participants Rituals, if this Ritual does not cost Blood Points it now costs Blood Points equal to its level. That Ritual replaces this Transmutable Vitae Ritual, which means you can only ever have 6 different Rituals from Transmutable Vitae.
Transmutable Vitae(5)
Another ritual for my collection.
Type: Incantation.
Cost: 1 Rare Component, 1 Blood Point and a participant.  
Effect: You learn one of the participants Rituals, if this Ritual does not cost Blood Points it now costs Blood Points equal to its level. That Ritual replaces this Transmutable Vitae Ritual, which means you can only ever have 6 different Rituals from Transmutable Vitae.
Transmutable Vitae(6)
Look on my Works, ye Mighty, and despair!
Type: Incantation.
Cost: 1 Rare Component, 1 Blood Point and a participant.  
Effect: You learn one of the participants Rituals, if this Ritual does not cost Blood Points it now costs Blood Points equal to its level. That Ritual replaces this Transmutable Vitae Ritual, which means you can only ever have 6 different Rituals from Transmutable Vitae.
Cleansing Rite
Time to cleanse myself of the useless filth of other Clans.
Type: Incantation.
Cost: Uncommon Component, 1 Blood Point.
Effect: You lose a Ritual you’ve gained through Transmutable Vitae, and relearn the used Transmutable Vitae Ritual.

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