Obscuration

The Unseen of Clan Nephilim has their moniker thanks to this Discipline. Obscuration seems to be the power of invisibility, but in truth the user is cast into the realm of shadows. Nothing is as scary as a strike force of obscuring Vampires. Belonging to Clan Nephilim.

Staring into the Abyss: Obscuration Manipulations can be used more than once every 30 minutes. This is an Enhancement

Level 1

Enter the Shadows
By merely concentrating you enter the realm of shadows, it is like our world, but everything not alive is in gray hues and in a state of decay. While you might be still existing in the real world you are somewhere else as well…
Type: Manipulation

You become Invisible and you show this by raising a fist in the air. 
People avoid you or go around you as if someone was there.
You cannot use Enter the Shadows in a Conflict or if anyone is touching you.
Entering a Conflict, walking, talking, using Disciplines or being struck by Rituals(Soulless Oath doesn’t help) makes you become visible.
While Invisible you can see others who are Invisible.

Level 2

Mobility
To walk the realm of shadows takes focus. It’s a luring place to be as it is seemingly more safe than any other place.
Type: Enhancement

You can walk without losing Invisibility.

Level 3

Shadowlord
The voice, the whisper, the one who guides you or haunts you, you have nowhere to hide, you can only listen.
Type: Enhancement.

You can talk without losing Invisibility.

Level 4

Midnight Stalker
To lurk, to stalk, to prey. The Nephilim do not leave evidence behind, not evidence of the supernatural that is.
Type: Enhancement.

You learn the Merits “Clean” & “Incognito”.

Level 5

Shadow Ascension
You’ve learned to manipulate the realm of shadows to such a degree that you can cast yourself across great distances. But beware, the shadows can feel such manipulations.
Type: Manipulation

Can be used in a Conflict.
Teleport to anywhere within 10 miles by losing 1 Sanity, if you reach 1 Sanity, visit the Storytellers Room.
You can’t use Shadow Ascension at 1 Sanity.

Teleporting is symbolized by you going Offgame and walking to the location, as your Character is no longer present. 
You can escape a Conflict by using this Manipulation before Characters announce their Prowess.
Notify the Storytellers Room that you have this Manipulation.

You can lose 2 Sanity to smuggle any number of Weapons and/or Stakes into Elysium. (Contact the Storytellers Room)

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